helm2004 | Дата: Понедельник, 04 Августа 2008, 11:58 | Сообщение # 1 |
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| Есть 5 гиг книг(на буржуйском языке). Кому что нужно обращайтесь вышлю на мыло или на файлообменник +---AI | | AI Application Programming - M. Tim Jones.chm | | AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm | | AI Game Engine Programming - Brian Schwab.pdf | | Artificial Intelligence for Games.pdf | | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf | | Hardcore AI for Computer Games and Animation.pdf | | | +---AI for Game Developers | | AI for Game Developers - David M. Bourg, Glenn Seeman.chm | | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf | | Examples.rar | | | \---Programming Game AI by Example | boost_1_32_0.rar | Buckland_AIExecutables.zip | Buckland_AISource.zip | Programming Game AI by Example - Mat Buckland.chm | Programming Game AI by Example - Mat Buckland.pdf | +---API,SDK & Consoles | +---DirectX | | | Advanced 3D Game Programming with DirectX 9.0.pdf | | | Advanced Animation with DirectX.pdf | | | Beginning Direct3D Game Programming, Second Edition.pdf | | | Beginning DirectX 9.pdf | | | Cutting Edge Direct3D Programming.chm | | | DirectX 3D Graphics Programming Bible.pdf | | | DirectX 8.1 Programming for C PlusPlus.chm | | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf | | | Directx 9 User Interfaces - Design and Implementation.pdf | | | DotNET Game Programming with DirectX 9.0.pdf | | | Game Programming with DirectX 9.0.pdf | | | Graphics Programming with DirectX 9 Module I.pdf | | | Graphics Programming with DirectX 9 Module II.pdf | | | Inside Direct3D.chm | | | Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm | | | Introduction to 3D Game Programming with DirectX 9.0.pdf | | | Programming Role-playing Games With DirectX.pdf | | | Strategy Game Programming With Directx 9.0.chm | | | | | \---Shader Programming | | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf | | J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf | | Real Time Shader Programming.chm | | Shaders for Game Programming and Artists.pdf | | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf | | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf | | Vector Game Math Processors.pdf | | Vector_math_game_processors_vmp_x86.zip | | W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf | | | +---Flash and Actionscript | | | ActionScript 3.0 Cookbook.chm | | | Actionscript 3.0 Game Programming University.rar | | | Advanced ActionScript 3 With Design Patterns (2006).chm | | | Flex2 Developer's Guide.pdf | | | The Essential Guide to Flex 2 with ActionScript 3.0.pdf | | | Tonypa Source flas.rar | | | | | +---Essential Actionscript 3.0 | | | Examples.rar | | | OReilly Essential ActionScript 3.0.pdf | | | | | +---Professional Adobe Flex 2 | | | Wrox Professional Adobe Flex 2.chm | | | | | \---Programming Flex 2 | | flex_code_examples.rar | | OReilly Programming Flex 2.pdf | | | +---Mod | | Half Life 2 Mods For Dummies.pdf | | | +---OpenGL | | | Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf | | | OpenGL Programming Guide.pdf | | | OpenGL Red Book and Blue Book.rar | | | OpenGL Shading Language.chm | | | OpenGL Super Bible.pdf | | | | | \---Beginning OpenGL Game Programming | | Beginning OpenGL Game Programming Source Code.rar | | Beginning OpenGL Game Programming.pdf | | | +---PS2 | | ConsoleYourself.pdf | | HardTuningPS2.pdf | | HighLevelDevelopment.pdf | | HowFarHaveWeGot.pdf | | Index.txt | | InsidePlayStation2.pdf | | IntroductionToPS2.pdf | | IntroductionToPSPDevelopment.pdf | | Network.pdf | | PerformanceAnalyser.pdf | | PS2forPCprogrammers.pdf | | PS2Optimisations.pdf | | ThePowerOfPS2.pdf | | Tutorials.rar | | | \---Xbox | Sams Microsoft XNA Unleashed.pdf | Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm | +---Game Engine and Game Design | +---Game Design | | | Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings, Ernest Adams.chm | | | Andrew Rollings and Ernest Adams on Game Design.chm | | | Beginning Game Level Design - John Feil and Marc Scttergood.pdf | | | Beginning Game Level Design.pdf | | | Character Development and Storytelling for Games.pdf | | | Chris Crawford on Game Design.chm | | | Designing Virtual Worlds.chm | | | Game Design - Theory and Practice, 2nd Edition.chm | | | Game Design - Theory and Practice.pdf | | | Game Design Foundations.pdf | | | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm | | | Game Design, 2nd Edition.pdf | | | Game Development and Production.chm | | | Game Interface Design - Brent Fox.pdf | | | Game Interface Design.pdf | | | Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf | | | Games That Sell!.pdf | | | Macromedia Flash MX Game Design Demystified.chm | | | Ultimate Game Design - Building Game Worlds.pdf | | | | | \---Design Documents | | Freddy Design.pdf | | Info.txt | | Larry's Casino Design.pdf | | Larry5 Design.pdf | | Larry6 Design.pdf | | Larry7 Design.pdf | | Torin Design.pdf | | | +---Game Engine Programming | | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf | | | 3D Game Engine Design - David H. Eberly.pdf | | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf | | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf | | | Beginning C# Game Programming.pdf | | | Beginning Game Audio Programming - Mason McCuskey.chm | | | Beginning Game Programming.pdf | | | Collision Detection in Interactive 3D Environments.pdf | | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf | | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf | | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm | | | How GPUs Work - David Lubeke.pdf | | | Polygon collision.rar | | | | | +---Game Engine Source Codes | | | | d3_1.3.1_sdk.exe | | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf | | | | Quake4_1.3_SDK.exe | | | | WildMagic4p6.zip | | | | Wolfenstein 3D.rar | | | | | | | +---Doom | | | | CODE LIST.txt | | | | linuxdoom-1.10.src.tgz | | | | README.TXT | | | | sndserv.tgz | | | | | | | +---Quake 1 | | | | gnu.txt | | | | Quake1Source.zip | | | | readme.txt | | | | | | | +---Quake 2 | | | | | Quake II .NET.msi | | | | | Quake II NET Demo Script.pdf | | | | | Quake II NET Port Whitepaper.pdf | | | | | | | | | \---q2source-3.21 | | | | gnu.txt | | | | q2source-3.21.zip | | | | readme.txt | | | | | | | \---Quake 3 | | | Homing Missile.rar | | | quake 3 - 1.32b.zip | | | | | \---Maths and Physics | | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf | | | Game Physics - David H. Eberly.pdf | | | Gameinstitute.com - Game Mathematics.rar | | | Gameinstitute.com - Physics for Game Developers.rar | | | Mathematical Physics - A Modern Introduction to its foundations.pdf | | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf | | | Mathematics for Game Developers - Christopher Tremblay.pdf | | | Physics for Game Developers - David M. Bourg.pdf | | | Probability for Dummies.pdf | | | Probability Theory - The Logic of Science.pdf | | | The Elements of Euclid by John Casey.pdf | | | | | +---Beginning Math and Physics for Game Programmers | | | Beginning Math and Physics for Game Programmers - Wendy Stahler.chm | | | Beginning Math and Physics for Game Programmers.rar | | | | | +---Essential Mathematics for Games & Interactive applications | | | Essential Mathematics for Games & Interactive applications.pdf | | | Essential Mathematics for Games & Interactive applications.rar | | | | | +---Game Physics Engine Development - Ian Millington | | | Game Physics Engine Development - Ian Millington.pdf | | | Millington_GamePhysics_cd.zip | | | | | \---Tricks of the Windows Game Programming Gurus - Andre Lamothe | | A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And Rasterization.pdf | | Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf | | Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar | | | +---Game Programming | | | Beginner's Guide to DarkBASIC Game Programming.chm | | | Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm | | | Focus on Curves and Surfaces.chm | | | Focus On Photon Mapping.chm | | | Game Development with ActionScript.chm | | | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf | | | Game Programming All in One, 2nd Edition.pdf | | | Game Programming for Teens, 2nd Edition.pdf | | | Game Programming Golden Rules - Martin Brownlow.pdf | | | Game Programming with Python, Lua, and Ruby.chm | | | Linux Games Programming - John R. Hall.pdf | | | MUD Game Programming.chm | | | Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf | | | Programming Multiplayer Games.pdf | | | Programming Windows Games with Borland C++.pdf | | | Sams Teach Yourself Game Programming in 24 hours.rar | | | Strategy Game Programming with DirectX 9.0.chm | | | Virtual Machine Design and Implementation in C.C++.chm | | | Wireless Game Development in C&C++ with BREW.chm | | | Wireless Game Development in Java with MIDP 2.0.chm | | | | | +---3D Game Programming All in One - Kenneth C. Finney | | | 3D Game Programming All in One - Kenneth C. Finney.pdf | | | 3D2E.rar | | | | | +---Beginning C++ Game Programming | | | Begining C plus plus Game Programming - Michael Dawson.pdf | | | Beginning C++ Game Programming - Michael Dawson.chm | | | | | \---Game Programming Gems Series | | Game Programming Gems 1.pdf | | Game Programming Gems 2.pdf | | Game Programming Gems 3.pdf | | Game Programming Gems 4.pdf | | Game Programming Gems 6.pdf | | GameProgrammingGems5-CDROM.rar | | GameProgrammingGems6-CDROM.rar | | | +---Graphics Programming | | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf | | | Graphics Programming Black Book - Michael Abrash.pdf | | | Physical Based Rendering From Theory to Implementation.pdf | | | Real Time Rendering.djvu | | | Zen of Graphics Programming - Michael Abrash.rar | | | | | +---GPU Gems - nvidia | | | | GPU Programming Guide.pdf | | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe | | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe | | | | | | | +---Cg | | | | Cg-2.0_May2008_LanguageSpecification.pdf | | | | Cg-2.0_May2008_ReferenceManual.pdf | | | | Cg-2.0_May2008_Setup.exe | | | | CgUsersManual.pdf | | | | | | | +---GPU Gems 1 | | | | GPU Gems - CD Contents.zip | | | | GPU Gems 1.djvu | | | | | | | +---GPU Gems 2 | | | | GPU Gems 2 - CD Contents.rar | | | | GPU Gems 2.djvu | | | | | | | \---GPU Gems 3 | | | GPU Gems 3 - Visual TOC.pdf | | | GPU Gems 3.chm | | | | | \---Graphics Gems Series | | Graphics Gems 1 - Andrew S Glassner.pdf | | Graphics Gems 2 - James Arvo.pdf | | Graphics Gems 3 - David Kirk.pdf | | Graphics Gems 4 - Paul S. Heckbert.pdf | | Graphics Gems 5 - Alan W. Paeth.pdf | | Graphics Gems Series.rar | | | \---Others | | CryENGINE 2 Features.pdf | | GeForce 8800 GPU Architecture Technical Brief - 1.pdf | | Level of Detail for 3D Graphics.pdf | | Lumenex Engine Technical Brief.pdf | | Microsoft DirectX 10 Technical Brief.pdf | | Source Engine Infosheet.pdf | | | \---Gameinstitute.com - CPP Modules | C++ Module I.pdf | C++ Module II.pdf | \---Others | A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf | A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf | Awesome 3D Game Development - No Programming Required.chm | Better Game Characters by Design.pdf | Beyond Reality - A Guide to Alternate Reality Gaming.pdf | C Game Programming For Dummies 2.pdf | Creating Emotion in Games. The Craft and Art of Emotioneering.pdf | Digital Animation Bible.pdf | Digital Storytelling.pdf | Elementary Game Programming and Simulators Using Jamagic.chm | Evolution of GPUs.pdf | Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf | Flash MX 2004 Games - Art to ActionScript.pdf | Game Art for Teens.pdf | Game Coding Complete.chm | Game Design Workshop. Designing, Prototyping, and Playtesting Games.chm | Game Developer's Market Guide.pdf | Game Development Business and Legal Guide.chm | Game Development Series - Character Development and Storytelling.pdf | Game Testing All in One.chm | LightWave 3D 8 Lighting.pdf | Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf | Lightwave 3D [8] - Character Animation.pdf | Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf | Modeling a Character in 3DS Max, 2nd Edition.pdf | Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf | Programming Games for Series 60.pdf | Quake 4 Mods For Dummies.pdf | Retro Gaming Hacks.chm | Satisficing Games and Decision Making.pdf | Secrets of the Game Business.chm | Serious Games - Games that Educate, Train and Inform.pdf | SHREK-The Story Behind the Screen.pdf | Software Engineering and Computer Games.chm | Software Engineering for Game Developers.pdf | Symbian OS Internals.pdf | The Unauthorized Halo 2 Battle Guide.pdf | Timing for Animation.chm | Unit Operations - An Approach to Videogame Criticism.pdf | +---Animation Tools | 3Ds Max 8 Bible.pdf | Sybex Introducing 3ds Max 9 3D for Beginners.pdf | The Game Animator's Guide To Maya.pdf | +---Course Details | Maths.pdf | Physics.pdf | \---Game Magazines Electronic Gaming Monthly - Oct 2007.pdf Games for Windows - Aug 2007.pdf Games for Windows - Jul 2007.pdf Games for Windows - May 2007.pdf Games for Windows - Sep 2007.pdf Hardcore Gamer Magazines - Jul 2007.pdf Hardcore Gamer Magazines - May 2007.pdf
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helm2004 | Дата: Понедельник, 04 Августа 2008, 11:59 | Сообщение # 2 |
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| helm2004@mail.ru
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Прохожий | Дата: Понедельник, 04 Августа 2008, 12:57 | Сообщение # 3 |
Группа: Гости
| helm2004, а можно мне на holydel[at]likosoft.ru только эти книги: | | | +---GPU Gems 1 | | | | GPU Gems - CD Contents.zip | | | | GPU Gems 1.djvu | | | | | | | +---GPU Gems 2 | | | | GPU Gems 2 - CD Contents.rar | | | | GPU Gems 2.djvu | | | | | | | \---GPU Gems 3 | | | GPU Gems 3 - Visual TOC.pdf | | | GPU Gems 3.chm | | | | | \---Graphics Gems Series | | Graphics Gems 1 - Andrew S Glassner.pdf | | Graphics Gems 2 - James Arvo.pdf | | Graphics Gems 3 - David Kirk.pdf | | Graphics Gems 4 - Paul S. Heckbert.pdf | | Graphics Gems 5 - Alan W. Paeth.pdf | | Graphics Gems Series.rar
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